Stellaris: 6 Best Traits (2024)

Creating a lasting and powerful space empire in Stellaris can be an exciting and thrilling prospect but with multiple choices, expansions, and updates introduced over the years, newcomers to the game can feel pretty overwhelmed and confused about how to start.

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Therefore selecting the right traits for a new race is paramount. Not only do they affect a player’s playstyle but can vary a player’s success down the road, especially when confronting new hostile factions, events, and end game crises. Thankfully several traits do stand out from others and can smoothen out the process as players stitch together their perfect interstellar empire.

6 Charismatic - Allows Players To Focus On What’s Important

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Costing 2 points and having an increased 20% amenities from jobs, the charismatic trait belongs to the S tier and will allow players to maximize their resource output. The trait practically almost eliminates a biological race’s need for entertainer-type jobs, thus allowing the player to focus on more production. Hive mind races will require fewer drones as well, making things efficient all around.

Societies that lack this trait essentially end up using building slots to entertain their societies, which could have been used for other means of production. This trait is a lifesaver down the road as it only allows your species to profit.

5 Intelligence - A No Brainer

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Also costing 2 points, intelligence speeds up all research by 10% across all 3 of the research branches. Technology and having access to better technology are essential to getting ahead in Stellaris.

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Another reason why this trait is among the best traits is that it allows players to have flexibility in their technological choices. Newcomers will be able to switch tech trees should they desire something else whilst in the late game, species that have the intelligence will vastly have more technologies under their belt. This trait also shines by synergizing with other positive traits as well, some of which will appear further down this list.

4 Natural Engineers - Grabbing The Best Tech Early On

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This is an example of a trait that best stacks in conjunction with intelligence. The natural engineer trait just costs 1 point and increases engineering research by 15%. This area of research is arguably the most important as it covers everything from ship weaponry and armor, ship travel speed, the ability to mine more resources, etc. It covers everything that affects a player’s military ability and speed at which to acquire more resources.

Combined with the intelligence trait will allow players to increase their speed at researching this tech to a whopping 25%, which is incredible. A must-have for any player wanting to acquire tech faster using a biological race.

3 Rapid Breeders - Win With Numbers

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This trait allows players to go full ‘Krogan’ at the game. Although the trait has been through several updates and isn’t as potent, the 10% population growth speed (and cost of 2) still makes a big difference especially when players begin growing their empires, due to the collective and compounded growth.

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Population is one of the most important resources in the game, so having multiple planets with growing populations will only help players regardless if their empire is already thriving or if it requires a kickstart.

2 Erudite - Intelligence 2.0

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One of the more expensive traits in the game, the erudite trait doubles the amount of research speed that the intelligent trait provides (20%) whilst increasing the leader’s level cap by 1. Moreover, all leaders will have additional traits and bonuses.

This trait is rather excellent but comes with a heavy cost (4 points). However, the better research rates and bonuses to leaders do make up for it. Leaders in Stellaris give bonuses to the player as long as they are in power or are alive. They can increase empire unity, improve space fleet capabilities, and research or resource outputs depending on the specific traits they have or acquire. However, leaders can typically only live for an average of 80 years and will pass on and be replaced. Therefore, having erudite leaders can significantly improve a player’s empire by exhibiting better and more traits.

1 Adaptive - Easier Settling

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This trait allows a particular species to increase habitability by 10%, allowing players to settle their race on more planets, especially ones that are hostile. This is critical for empires in the early game that need to colonize and take over planets for their strategic value and resources.

Further research, later on, can improve a species’ ability to settle and live on initially hostile planets. Players may want to do this as this trait synergizes well with the rapid breeders trait, allowing players to increase their population caps on various planets within their domain. This not only expands their empire’s borders in the easiest way possible but allows growth at a potentially unprecedented level.

Stellaris is available on PC, PlayStation 4, Xbox One, and Xbox Series X/S.

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Stellaris: 6 Best Traits (2024)

FAQs

Stellaris: 6 Best Traits? ›

For a whopping 3 points Very Strong provides a +40% bonus to army damage and a +5% bonus to worker jobs. Everyone asks the same question. "Why does it cost three points?" The Strong trait provides half the bonuses but is only one point and so the first option for improvement here will surprise no one.

Is very strong a good trait Stellaris? ›

For a whopping 3 points Very Strong provides a +40% bonus to army damage and a +5% bonus to worker jobs. Everyone asks the same question. "Why does it cost three points?" The Strong trait provides half the bonuses but is only one point and so the first option for improvement here will surprise no one.

What is empire size Stellaris? ›

Empire size represents the increasing difficulties of managing a large empire. Each point of empire size above 100 increases tradition and technology cost by +0.2%. This penalty is affected by certain authorities and a single technology, as noted in the table on the right.

What are the best traits in Starfield? ›

Which are the Best Traits in Starfield? The best Traits in Starfield are Extrovert, Hero Worshipped, and Raised Enlightened, although some players may want to swap out that last one for Raised Universal depending on their religious beliefs (see below).

What traditions should I pick Stellaris? ›

Bolster The Empire's Defense Against The Hostile Galaxy

The Unyielding Tradition has one of the best starting bonuses of any Tradition: +2 Starbase Capacity and +50% Starbase Upgrade Speed. This combination gives the player a significant jump-start for the expansion of the empire.

What are the best admiral traits Stellaris? ›

Cautious is really good (10% weapon range), though it's less good for chasing a fleet since you will spwan on top of them. Aggressive is really good (8% fire rate). Unyielding is another good one (10% hull points). Ship logistician is nice, but most admirals get it anyway when they are leading a large fleet.

Is Executive Vigor worth it Stellaris? ›

Executive Vigor was a very strong choice in 3.2 so it got nerfed disproportionately hard in 3.3, and now it's not good.

What is the invasive trait in Stellaris? ›

The invasive species trait grants a race a +5% increase in population growth and a +5% boost in habitability for each negative trait chosen.

Is being in a Federation worth it Stellaris? ›

The Benefits of a Federation in Stellaris

There are many advantages to forming a Federation in Stellaris, both with and without the Federations DLC. The simplest benefit is safety in numbers, as all members of the Federation will support each other in defensive wars, and can vote to join offensive wars as well.

How long is 1 game of Stellaris? ›

When focusing on the main objectives, Stellaris is about 31½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 337 Hours to obtain 100% completion.

How big should my fleet be Stellaris? ›

In the contact page it will show your relative fleet strength compared to each empire, you want it to be green(equal) to all your neighbours if you can. You want it as big as you can get it. I'd say balance fleet bigening based on how powerful your neighbours are until all the territory is filled.

What is the max planet population in Stellaris? ›

Pops start to decline when a planet is 25% overcrowded. Planet capacity is capped at 500, regardless of free housing or unblocked districts. Pops can go over 500 and will not stop growing (or decline) until the required housing exceeds available housing by 15% (or 25%). species growth by −0.5%.

Does Starfield really have 1000 planets? ›

In fact, Howard would go on to reveal only 10% of Starfield's planets would have life on them. Still, over 1,000 planets. It was one hell of a number, a number that sounds fantastic in an advert. Starfield is a game so vast that exploring all those planets would take any right-thinking player an age to do.

What's better, enlightened or universal? ›

Universal Vs Enlightened

These outfits both have different stats and effects, so your decision on which religion to join should be based on what stats you prefer. The Sanctum Universum's outfit trait allows you to rebalance your oxygen levels 5% faster, whereas the House of the Enlightened outfit boosts your HP by 10.

How do you get a good start Stellaris? ›

For beginners, it is recommended to avoid using the 'random' button as its unpredictability can make the game harder to play. That leaves two options: preset empires and a custom-made one. Picking one of the preset empires provides the quickest start, as the player can immediately start a new game.

What is the best planet for trade in Stellaris? ›

Ecumenopolis worlds are by far the best. Ring worlds are actually worse than 2.2. 7 however ring worlds have another advantage. any planet can hold 14 slots which means 14 fully upgraded shopping centers.

How do you get a strong economy in Stellaris? ›

How do I make a strong economy?
  1. Specialize your planets.
  2. Disable low-production jobs like Clerk and Colonist.
  3. Watch out for Worker pops promoting themselves to Specialist after you build new job sites.
  4. Don't neglect basic resource production, either directly from Worker pops or through vassal taxes.
Oct 31, 2023

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